Sand Claw
Medium natural beast
Level 1 Brute XP 100

Initiative +2        Senses Perception +1
HP 21
AC 16; Fortitude 16, Reflex 14, Will 13
Speed 5

S2 Morningstar (standard, at-will) X Weapon

+7 vs AC; 1d8 damage. If another tough is adjacent to the target, the target also falls prone.

S3 Dagger (standard, at-will) X Weapon

Ranged 5/10; +5 vs AC; 1d4+2 damage.

Combat Advantage

The tough’s attack deals 1 extra damage to any target granting combat advantage to it.

Alignment Unaligned        Languages Common
Str 16 (+4)      Dex 13 (+2)      Wis 10 (+1)
Con 15 (+3)      Int 10 (+1)      Cha 8 (0)

Equipment: chainmail, dagger x2, light shield, morningstar.

Description: The lowest ranking members of the Eye are called “Justice Toughs,” little more than street thugs given the trappings of respectability with uniforms and weak vows. The Sand Claws are a little more intense, drawn from the slavepits, and organized into a gang of sorts. Rigorous combat training gives them excellent teamwork. They are more hired muscle than knights, though they boast of their importance and superiority to the “rabble” that surrounds them.

Published in Dungeon Magazine 171.