Guardian Commander
Large natural animate (construct)
Level 2 Controller (Leader) XP 125
Initiative +6 Senses Perception +6; darkvision
Repair Damage Aura 2 allied constructs that start their turn within the guardian commanders aura heal 2 hit points.
HP 39; Bloodied 19
AC 16; Fortitude 15, Reflex 16, Will 15
Immune disease, poison
Speed 6
Reach 2; +7 vs AC; 1d10+2 damage.
Force Bolt (standard, at-will)
Force
Ranged 10; +6 vs Reflex; 1d6+3 damage plus 1d6 force damage.
Guardian Tactics (move, recharge
)
Close burst 5; Choose up to 3 allies in burst and slide each of those allies up to 3 squares each.
Guardian Onslaught (standard, encounter)
Close burst 5; Choose up to 3 allies in burst. Each of those allies immediately makes a melee basic attack
Self-Repair (minor; encounter) Healing
The guardian commander heals 9 hit points.
Alignment Unaligned Languages -
Str 13 (+2) Dex 15 (+3) Wis 12 (+2)
Con 15 (+3) Int 17 (+4) Cha 10 (+1)
Published in RPGA Sense of Wonder.