HP 50; Bloodied 25
AC 19, Fortitude 16, Reflex 18, Will 17
Speed 8 (forest walk)
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage.
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action.
Requirement: The dryad must be adjacent to a tree or a Large plant.
Effect: The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it.
Effect: The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion.
Str 12 (+3) Dex 19 (+6) Wis 16 (+5)
Con 14 (+4) Int 12 (+3) Cha 13 (+3)
Alignment unaligned Languages Elven
Published in Monster Vault, page(s) 91.
A denizen of Bassassa.