Botched Witherling
Small elemental magical beast (undead)
Level 1 Skirmisher XP 100

Initiative +5        Senses Perception -1; low-light vision
HP 30; Bloodied 15
AC 15; Fortitude 12, Reflex 14, Will 12
Speed 6, climb 6

S2 Claw (standard, at-will)

+6 vs AC; 1d6+1 damage, and the target is slowed (save ends).

Z2a Double Attack (standard; usable only while bloodied, at-will)

The witherling makes two claw attacks

Combat Advantage

A witherling deals 1d6 extra damage on attacks against any creature granting combat advantage to it.

Blood Dance (minor; usable only while bloodied; at-will)

The witherling shifts 2 squares.

Pack Attack

A witherling’s melee attacks deal 2 extra damage against any enemy that has two or more of the witherling’s allies adjacent to it.

Alignment Evil        Languages Abyssal, Common
Str 9 (-1)      Dex 17 (+3)      Wis 9 (-1)
Con 14 (+2)      Int 5 (-3)      Cha 10 (0)

Published in Dungeon Magazine 171, page(s) 33, 35.