Guardian Commander

Guardian Commander Large natural animate (construct) Level 2 Controller (Leader) XP 125 Initiative +6       Senses Perception +6; darkvision Repair Damage  Aura 2 allied constructs that start their turn within the guardian commanders aura heal 2 hit points. HP 39; Bloodied 19 AC 16; Fortitude 15, Reflex 16, Will 15 Immune disease, poison Speed 6 Slam (standard, at-will) Reach 2; +7 vs AC; 1d10+2 damage. Force Bolt (standard, at-will) Force Ranged 10; +6 vs Reflex; 1d6+3 damage plus 1d6 force damage. Guardian Tactics (move, recharge ) Close burst 5; Choose up to 3 allies in burst and slide each of those allies up to 3 squares each. Guardian Onslaught (standard, encounter) Close burst 5; Choose up to 3 allies in burst. Each of those allies immediately makes a melee basic attack Self-Repair (minor; encounter) Healing The guardian commander heals 9 hit points. Alignment Unaligned       Languages - Str 13 (+2)       Dex 15 (+3)       Wis 12 (+2) Con 15 (+3)       Int 17 (+4)       Cha 10 (+1)   Published in RPGA Sense of Wonder.