Raging Fire

Raging Fire Hazard Level 2 Blaster XP 250 ''Damage to one of the forges caused hot coals to spill onto the floor and set fire to discarded materials. The fire is now out of control and is spreading across the room. At the start of the encounter, the fire fills a 6-square-by-6-square area.'' Hazard: A 6-by-6 square area has a fire. Perception     No check is necessary to notice the fire. DC 16: The character notices the fire is spreading. Trigger When a creature enters a space adjacent to the raging fire or starts its turn in a space adjacent to or inside the raging fire, the raging fire attacks. Attack Free Action     Melee 1  Target: The triggering creature Attack: +6 vs. Reflex Special The raging fire gains a +5 bonus to its attack roll if the target stands inside the fire. Hit: 2d6 fire damage and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing damage. Effect The fire also provides concealment to all creatures inside it and within 2 squares of it. Special Each time the fire attacks, it spreads into its target’s space whether it hits or misses. Countermeasures     Acrobatics DC 20:  A character can move into a square of raging fire or a square adjacent to the raging fire without triggering the attack with a successful check. Two gallons of water destroys 1 square of raging fire. Targeting 1 or more squares with a water attack automatically destroys the fire in those squares. Published in Dungeon Magazine 157, page(s) 37.