Botched Witherling

Botched Witherling Small elemental magical beast (undead) Level 1 Skirmisher XP 100 Initiative +5       Senses Perception -1; low-light vision HP 30; Bloodied 15 AC 15; Fortitude 12, Reflex 14, Will 12 Speed 6, climb 6 Claw (standard, at-will) +6 vs AC; 1d6+1 damage, and the target is slowed (save ends). Double Attack (standard; usable only while bloodied, at-will) The witherling makes two claw attacks Combat Advantage A witherling deals 1d6 extra damage on attacks against any creature granting combat advantage to it. Blood Dance (minor; usable only while bloodied; at-will) The witherling shifts 2 squares. Pack Attack A witherling’s melee attacks deal 2 extra damage against any enemy that has two or more of the witherling’s allies adjacent to it. Alignment Evil       Languages Abyssal, Common Str 9 (-1)       Dex 17 (+3)       Wis 9 (-1) Con 14 (+2)       Int 5 (-3)       Cha 10 (0)  Published in Dungeon Magazine 171, page(s) 33, 35.