Sand Claw

Sand Claw Medium natural beast  Level 1 Brute XP 100 Initiative +2       Senses Perception +1 HP 21 AC 16; Fortitude 16, Reflex 14, Will 13 Speed 5 Morningstar (standard, at-will) Weapon +7 vs AC; 1d8 damage. If another tough is adjacent to the target, the target also falls prone. Dagger (standard, at-will) Weapon Ranged 5/10; +5 vs AC; 1d4+2 damage. Combat Advantage The toughs attack deals 1 extra damage to any target granting combat advantage to it. Alignment Unaligned       Languages Common Str 16 (+4)       Dex 13 (+2)       Wis 10 (+1) Con 15 (+3)       Int 10 (+1)       Cha 8 (0) Equipment: chainmail, dagger x2, light shield, morningstar. Description: The lowest ranking members of the Eye are called Justice Toughs, little more than street thugs given the trappings of respectability with uniforms and weak vows. The Sand Claws are a little more intense, drawn from the slavepits, and organized into a gang of sorts. Rigorous combat training gives them excellent teamwork. They are more hired muscle than knights, though they boast of their importance and superiority to the rabble that surrounds them. Published in Dungeon Magazine 171.