Wyrm-Wisp

Wyrm-Wisp Small shadow magical beast (dragon, undead) Level 4 Skirmisher XP 175 Initiative +8        Senses Perception +3; Darkvision HP 40; Bloodied 20 Regeneration 5 (if the wyrm-wisp takes radiant damage, regeneration does not function on its next turn) AC 17; Fortitude 14, Reflex 17, Will 14 Immune disease, poison; Resist 10 necrotic; insubstantial Speed fly 8 (hover); phasing Shadow Bite (standard, at-will) Necrotic +7 vs Reflex; 1d10+4 necrotic damage, and the target is weakened (save ends). Combat Advantage Necrotic The wyrm-wisp deals 1d6 extra necrotic damage against any target it has combat advantage against. Death Dive (move; encounter) Necrotic The wyrm-wisp shifts 6 squares. If it enters the space of another creature, that creature takes 1d6 necrotic damage and is weakened until the end of the wyrm-wisp’s next turn. Alignment Chaotic evil       Languages Draconic Skills Stealth +11 Str 10 (+2)       Dex 19 (+6)       Wis 12 (+3) Con 13 (+3)       Int 6 (0)       Cha 10 (+2) Published in Draconomicon: Chromatic Dragons, page(s) 204.