Whipping Tail

Whipping Tail Trap Level 2 Blaster XP 125 The skeletal dragon tail that made up the fountain animates and begins to whip and lash about the chamber. Trap: When the trap is triggered, the snake tail attacks each round on its initiative. Perception     DC 20: The skeletal dragon tail, still in one piece, seems articulated. Initiative +5 Trigger When one or more characters attempts to drink from the fountain without performing the required ritual, the tail makes its first attack as a surprise action. It then rolls initiative, attacking each round. The skeleton can heave its body about to place the origin of the blast anywhere it wants within the chamber. Attack Immediate Reaction or Standard Action     Close blast 3  Target: All creatures in blast Attack: +5 vs. Reflex Hit: 1d6 + 1 damage, and ongoing 5 poison damage (save ends). Miss: Half damage. Countermeasures     Disable: Arcana DC 20, before anyone drinks from the fountain without first performing the ritual. Success: the trap is disabled and does not animate. Failure: the skeleton tail animates. A character can attack the tail (AC 15, other defenses 10, hp 30). Destroying the tail destroys the trap. Published in Marauders of the Dune Sea, page(s) 16.